Bardzo mi przykro, ale lekcje na platformie The Blue Tree działają jedynie na komputerze lub tablecie.
Do zobaczenia na większym ekranie 🙂
Zespół The Blue Tree
THE BLUE TREE
Opinions

CEFR B2
Upper
Intermediate
warm up
WARMUP QUESTIONS
Answer these questions. Listen to model answers. Read the transcript to check any new language.
| Do you remember what your favourite toy or game was when you were a child? |
TRANSCRIPT
Yes, I do. My favourite toy was a simple set of Lego bricks. I could build anything I imagined, from small houses to strange animals, and it kept me busy for hours. It didn’t tell me how to play — I had to invent everything myself. I think that freedom really boosted my creativity and made play feel exciting and meaningful.
| What do you think of the impact of screentime on young people these days? |
TRANSCRIPT
I think screentime can be helpful, but only in moderation. It gives young people access to knowledge, creativity tools, and communication. However, too much of it can make them distracted, less active, and even anxious. The real issue is balance. If young people learn to set healthy limits and mix screen use with real-life activities, the impact can actually be quite positive.
| What role does imagination and playfulness play in the development of a young person? |
TRANSCRIPT
Imagination and playfulness are essential. Through play, young people learn to experiment, solve problems, and think creatively. Pretending, building, and inventing games also develop social skills, because they have to negotiate rules and cooperate. Play gives them space to express emotions safely and build confidence. Without it, their development could become too rigid and overly dependent on external stimulation.
part one
TOY STORY 5 TEASER
Watch a teaser fot Toy Story 5. How do the toys feel?
TALKING ABOUT WORRY AND FEAR
Go through these flashcards with language of worry and fear.
part two
In Defence of Toys
Read a short composition on defence of toys. Answer the questions that follow.
First, toys nurture imaginative thinking in a way that digital entertainment rarely does. When a child picks up a set of blocks or a soft toy, they create a world from scratch, rather than consuming one that has been pre-designed for them. This freedom to invent stories, experiment, and modify rules develops creativity and cognitive flexibility.
Second, toys foster hands-on learning. They encourage children to manipulate real objects, improving fine motor skills, spatial awareness, and problem-solving. A puzzle or construction set quietly teaches patience, spatial awareness, and problem-solving. A puzzle or construction set quietly teaches patience, perseverance, and delayed gratification — qualities that fast-paced digital content often undermine.
Third, toys strengthen social and emotional skills. They naturally invite cooperation: children learn to share resources, negotiate roles, and manage small conflicts. A game played in the living room teaches more about empathy and teamwork than hours spent alone with a tablet.
While screens have undeniable benefits, toys remain essential. They keep children grounded in the physical world, offer meaningful opportunities for interpersonal connection, and build life skills that no digital platform can fully replace.
niezastąpione
rozwijają / pielęgnują (w sensie wspierania rozwoju)
od zera
poznawcza / poznawcze
wspierają / sprzyjają
zachęcają / pobudzają
przestrzenna / przestrzenne (np. „świadomość przestrzenna”)
wytrwałość
odroczona gratyfikacja
dynamiczny (o treściach cyfrowych)
osłabiają / podważają (wpływ na rozwój, wartości)
niezaprzeczalne
osadzone w rzeczywistości
In Defence of Screens
Now read a composition which presents three suporting arguments for screens.
Although toys have a long and valuable history, screens deserve a balanced defence.
First, screens provide access to a vast range of educational resources. Interactive apps, documentaries, and digital textbooks allow children to delve deeper into subjects such as science, art, or geography. Properly selected digital content stimulates curiosity and gives learners immediate feedback, which can
accelerate progress.
Second, screens prepare young people for a world where digital competence is non-negotiable.
From coding basics to online research, screens teach skills that will shape future careers. Being able to navigate information, assess credibility, and use technology confidently is now as fundamental as mastering traditional literacy.
Third, screens can support meaningful social interaction. Video calls connect families separated by distance; collaborative online games teach strategy and teamwork; creative platforms help children share drawings, music, or short films with others. Rather than isolating users, screens often bring people together.
When used wisely and in moderation, screens are not a threat but a powerful tool. They expand
learning opportunities, build essential competencies, and broaden children’s horizons far beyond what a physical toy box can offer.
wyważona / zrównoważona
szeroki zakres / ogromny wybór
materiały edukacyjne
zgłębiać temat / wchodzić głębiej w zagadnienie
pobudza / stymuluje
przyspieszyć
niepodważalna / bezdyskusyjna konieczność
oceniać wiarygodność
umiejętność czytania i pisania / kompetencje językowe
wartościowa / znacząca
współpracujące / oparte na współpracy
mądrze / rozsądnie
zagrożenie
poszerzają / rozszerzają
poszerzają / rozbudowują
OVER TO YOU
What is your position on this issue? Use the language from these flashcards to prepare your own answer.
DISCUSSION
TOYS VS SCREENS
Read or role-play this dialogue between two parents talking about their approach to toys and screentime for their children.
Parent 1:
Hi! Nice day today, isn’t it?
Parent 2:
Yes, perfect for the kids to run around. Is that your daughter on the slide?
Parent 1:
Yes, that’s Maya. She loves climbing and playing with anything she can touch. At home she’s always building something with her blocks.
Parent 2:
That’s great. My son, Leo, is more into screens these days. If I let him, he would play on his tablet all afternoon.
Parent 1:
Oh, I know what you mean. We try to keep screentime limited — maybe one hour a day. I prefer when Maya uses her imagination with real toys.
Parent 2:
I agree. I think screens can be useful, but sometimes Leo gets too absorbed. He forgets to move, play, or even talk to us.
Parent 1:
Exactly. Toys feel more… real. Kids can create their own stories. But of course, it’s hard to avoid screens completely.
Parent 2:
True. We’re trying to find a balance — some screentime, but also outdoor play and board games in the evenings.
Parent 1:
Sounds like a good approach. In the end, we just want them to grow up healthy and curious.
Parent 2:
Yes, absolutely. Oh look — they’re playing together now! That’s a good sign.
OVER TO YOU
Now discuss these questions.


COMMENTS
Share your composition here.
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